StopWatch
class StopWatch : NSObject
This class handles the logic behind a stop watch timer It has two statuses: started or stopped. When started it counts time. when stopped it does not count time.
-
Temporary elapsed time.
Declaration
Swift
var tmpElapsedTime: TimeInterval
-
Time the stopwatch started
Declaration
Swift
var startedTime: TimeInterval
-
Current status
Declaration
Swift
var status: StopWatchStatus
-
Defines the interval in which the delegate is called
Declaration
Swift
var timeInterval: TimeInterval
-
Timer that handles the synchronous notifications calls to
updateElapsedTime
Declaration
Swift
var timer: Timer
-
Delegate that receives the time updates every
timeInterval
Declaration
Swift
weak var delegate: StopWatchDelegate?
-
Initializes the stopWatch with elapsed time 0.00 and
stopped
stop watch status.Declaration
Swift
override init()
-
Start counting time
Declaration
Swift
func start()
-
Stops counting time
Declaration
Swift
func stop()
-
Sets everything to 0.0
Declaration
Swift
func reset()
-
Current elapsed time.
Declaration
Swift
var elapsedTime: TimeInterval { get }
-
Returns the elapsed time as a String with the format
MM:SS
orHhMM:SS
Examples:
- if elapsed time is 3 min 30 sec, returns
03:30
- 3h 40 min 30 sec, returns
3h40:20
Declaration
Swift
var elapsedTimeString: String { get }
- if elapsed time is 3 min 30 sec, returns
-
Calls the delegate (didUpdateElapsedTimeString) to inform there was an update of the elapsed time.
Declaration
Swift
@objc func updateElapsedTime()